![]() ![]() ![]() There are, of course, new dungeons in this expansion, but gone are the slightly ramshackle cut-and-paste missions thrown up by the old random generator. This is the new Anarchy Online endgame, and it's a damned good one in concept. A faction tracker will keep tabs on how players stand within their own organisations, and through a long and varied quest path, the best players will be able to unlock Shadowbreeds, gaining immense power as a result. The random missions generated in Rubi-ka for players who just want to log on for a quick fix still remain, but in Shadowlands, an entirely new system will be in place. Shadowlands takes Anarchy Online in many new directions. But it matters not whether the level cap is 200 or 2,000 - players will reach it no matter how difficult it may be, and when this happens, for these players at least, it's more or less game over. But generally speaking, this mass race to level X is the norm.Īnarchy Online has a level cap of 200, which is pretty high, even given the speed of levelling in the game. ![]() There are players who take their time and seek out whatever content is on offer and explore every nook and cranny, enjoying the ride along the way to the top. Then, when their goal is achieved at breathtaking speed, they complain they have nothing to do. Minor details such as sleep, food, and personal hygiene are all duly ignored in their dogged determination to be 'the highest' on their server. They manage this by logging in and dedicating every waking moment to reaching the highest possible level as soon as humanly possible. Hardcore online gamers, bless their hearts, have created an anomaly entirely of their own making in which they systematically set about destroying whatever entertainment there is to be had in every game they play. ![]()
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